|Our Blue Marble v1.2.0|Steam forum
OBM is intended to provide high resolution textures for the Earth and stars in SP2.
v0.1 "New Marble" -
v0.2 "Blue Marble" -
Removed the sun glare effect
OBM textures now use the "high" texture setting (game will now render normal maps in tandem with OBM)
Added 4K cloud texture
Added 4K space texture - model provided by ZDisket
Added a new particle texture (if you're using ZDisket's City Lights mod, this will make the city lights smaller).
Added new 4K watermask (subsequently lowered the speculars, for visual clarity reasons)
v0.2.1 "Blue Marble" -
Added new 4K cloud texture (downscaled version of 8K version)
Fixed seams on optional 8K cloud texture (mostly)
Added the default low-res textures back in ("low" texture setting now works)
v0.3 "Dark Marble" -
Added 16K night texture
Added optional 8K night texture (massive step down from the 16K version, but if your PC cannot handle the 16K version then this is an option.)
Added experimental "16K+" night texture (Fair warning; this is a massive texture of the city lights, around twice the size of the 16K version. The game will freeze
for some time (length depends if you're using an SSD or regular mechanical drive before you're taken to the main menu.)
Added new Moon texture (low resolution NASA image) - model provided by ZDisket.
Added new Earth textures (downscaled to 2K from extremely high resolution NASA image.)
v1.0 "Great Marble"
Added 4K Earth Textures (60 optional 4K textures that cover everything except for the south pole - included in 1.0)
Added 16K Watermask (will include old 4K texture as optional)
Added 1K textures for strategic map
Optimized 4K (4096x4096) Earth textures. Ocean and south Antarctica tiles are now 1K (1024x1024) textures - done in an attempt to avoid high RAM usage on the getgo
after booting the game. After testing these textures I've managed to eliminate around 300 MB RAM usage, with minimal loss of overall quality.
Fixed South Antarctica bump texture
Tweaked 16K watermask texture (v1.0.2)
Added 2K bump maps (v1.0.2)
Added optional region textures. These textures will change how all the games provinces are rendered in-game. They will now be more transparent, displaying the underlying Earth textures further. Note that this might make conquest of
countries with "micro provinces" especially difficult.
Removed v1.0.2 bump maps.
Added new bump maps. Credit goes to ZDisket for redirecting me to the Natural Earth website containing the original relief image. Credit also goes to Natural Earth.
Removed v1.0 Earth textures in optional.
Added v1.0.3 optimized 4K textures as the default texture package.
Removed redundant water_1024 zip file in the optional folder.
Added new menu logo.
Added new watermask. Rasterized vector river map. From Natural Earth.
Tweaked watermask. Merged Natural Earth river map with GSHHG version 2.3.7 data.
Adjusted night texture
Adjusted all Earth textures - currently has some issues stemming from the post processing method applied, will be investigated further
Added sp2_cfg_client.xml - cloud fade settings adjusted for OBM
Added new watermask - reversed v1.1.2 change, new mask done from scratch
All credit goes to the National Aeronautics and Space Administration (NASA), and Reto Stöckli, for providing the images necessary to create this texture modification.