MultiMOD v1.4 beta

-Improved war/alliance AI: allies will help out a lot more now, both for player & AI

-Peaceful Annexation: deployed units of the annexed nation are incorporated in your army now

-Peaceful Annexation: depending on both nations pop support, you have more (or less) chance of the treaty being accepted

-Rebels: if pop support & gvt stability are below 20, regions may randomly switch sides to the rebels, including all units in that region. Capital regions do not change to rebels

Note: from now on, a DB & EHE-entities file is included with MultiMOD, so you won't be able to have rebels AND use a DB-mod or an EHE-tweak.

Database created by yahoo

Ruges (known for his excellent work with the SP2 EHE) is working on a MultiMOD EHE-tweak, so stay tuned!

MultiMOD 1.2b and below

-Improved Naval AI
-Peaceful Annexation: need >= 95 relations
-Peaceful Annexation: annexing nation needs at least 75% of target nations economic strength
-Peaceful Annexation: target nation may not be a Top 10 economic power
-Peaceful Annexation: both nations need at least one language or religion in common
-Fixed a bug that made it impossible to invade nations without a navy
-When invading a region over the sea, there may be no enemy naval group within 1500km of your invasionfleet
-Added an SP2.lnk to the zipfile, for those having problems starting a vanilla SP2-game with the usual links. To start a vanilla game after installing MultiMOD, use this new .lnk file now
-Fixed a bug where your nation ends up with two capitals
-When having >= 95 relations, the Annexation becomes visible in the Quick Treaty-menu. This does not mean that the annexation will be succesful!
-Budget/deficit & military manpower will now be added to your nation
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